The stamina bar will disappear once the camera perspective and the player model are sufficiently far apart (~5 meters).This is intended to allow an embarked infantryman to know how their stamina is recovering while in a vehicle, whereas it’s assumed that the driver, gunner, and commander are staying in their vehicle and don’t need to know that info. The stamina bar is disabled if driver, gunner, or commander of a vehicle.You’ll learn a lot about how the stamina works in the Bootcamp update via this, and hopefully it will help you both plan your movement better as well as give more data-oriented feedback to BIS regarding how the stamina behaves, instead of it often being guesswork. As fatigue increases, the bar becomes more visible and begins to fill up, changing color smoothly from green to red as you accumulate stamina. The stamina bar appears in the lower-left of the screen, mostly translucent at the start. One of the concerns about any sort of stamina representation is that it could clutter the UI, and because of that, I’ve gone to extra effort to ensure this is a very subtle visualization. ![]() In reality it’s very easy to tell how tired you are, how long it will take to recover, etc – whereas in a game, having breathing or screen-dimming effects doesn’t convey the same detail of information. This is a very simple way to maintain awareness of your stamina state.
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